![]() ![]() ![]() This isn’t going to remembered as one of them though. It’s a real shame that A Memoir Blue feels so vapid as some amazing experiences have come from these types of games. The latter goes hard to create emotion with the melodies but fails because of the lack of connection most will feel with the story. The former has moments that shine but are mostly flat and lifeless. It’s hard to even get that excited about the visuals and sound either. Even the metaphorical approach each task takes is uninteresting because the game is too on the nose with its point. Push ice cubes to the bottom of a glass, build a bridge, recreate an award’s ceremony… it’s surprisingly boring. That could have worked because of the dreamy way the story is told except the interactions are just bland. Gameplay is at a minimum here and what you do get to do is insubstantial and often nonsensical. ![]() Yet, it feels so empty and, thanks to the obscure way in which it tells it, is wholly uninteresting. That’s not a bad story to tell and it’s certainly one with a degree of relatability. A story that deals with the pressures of fame at an early age, the demands of a parent living their dreams through their child and how that can affect a person as they go through their teenage years. Which is the biggest stumbling block for A Memoir Blue.įrom Annapurna Interactive, A Memoir Blue is referred to as an ‘interactive poem’ and tells a dreamlike story around a competitive swimmer’s relationship with her mother. In fact, there are no shortages of these styles of games and the bar has been set extremely high.ĭevelopers need to try even harder to engage and keep the interest of players up. ![]() Short, gameplay lacking and story-driven art-style games are not quite the rare breed they once were. ![]()
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